UK CREATIVE VR

VR That Sells Ideas

We build VR demos, 360° video and training sims that help teams explain hard ideas, show products and train faster.

Moody VR concept room with cyan-lit panels, pedestal, plinth, and wet concrete reflections

Metric 01

120+

VR demos and video builds

Metric 02

8 wks

Typical build window

Metric 03

4.9/5

Average client rating

HOW IT WORKS

A clear plan from first call to final build

Shape the story, scenes and user flow before any build starts.

VR concept model on a warm studio table with room shapes, scene tabs and material chips.

1-2 week sprint

VR Concept Dev

From £4,500

Shape the story, scenes and user flow before any build starts.

Circular 360 video set with plinth, drapes, track lights and warm window haze.

On-site UK shoot

360° Video Shoot

From £6,000

Industrial safety training bay with lockout box, cones, step platform, and mock machinery module

Best for teams

Training Simulations

From £8,500

Architectural walkthrough model with cutaway rooms and glowing violet route markers
01Web and headset

Interactive Walkthroughs

From £7,500

Guide users through rooms, venues or plans with taps and hotspots.

Luxury prototype shell with four finishes and a resin cutaway on a moody studio bench.
02Model from CAD

Product Visualisation

From £5,500

Show a product in 3D with colour swaps, labels and close-up views.

VR demo kit in a foam-lined carry case, ready to ship on a warm studio bench.
03Launch-ready files

Headset-Ready Demos

From £9,000

Package your idea for Meta Quest or PC VR with clean controls.

CORE SERVICES

VR builds for brands, museums and schools

We map goals, scenes and devices, then agree the scope and dates.

Overhead still life of blank scene cards, a metal clip, and scope tokens on soft plaster.
01

Plan the Build

We map goals, scenes and devices, then agree the scope and dates.

Overhead flatlay of acrylic path tiles, corridor cutout and marker cap on pale concrete.
02

Write the Flow

We write the script, user path and shot list before work starts.

VR headset shell, resin sprues, foam form and file on a stone tray under soft side light.
03

Build the Demo

Our team makes the visuals, motion and logic, then checks each part.

VR headset cradle, twin controller docks and foam case on pale wood with soft violet glow
04

Test and Hand Over

We review on device, fix the rough edges and pass over the final files.

RECENT WORK

Proof from real VR builds

VR concept workshop Storyboard and scene plan One headset demo build Two review rounds Delivery notes pack

50% deposit50% deposit

Starter

From £7,500

  • VR concept workshop
  • Storyboard and scene plan
  • One headset demo build
  • Two review rounds
  • Delivery notes pack
Most popular3-stage billing

Signature

From £18,500

  • Refined concept deck
  • 360° shoot and edit
  • Interactive hotspot build
  • Three headset-ready demos
  • Training task scoring
  • Content handover pack
Large programmeLarge programme

Scale

From £38,000

  • Multi-scene VR world build
  • Museum or campus routing
  • Product model library
  • Six review rounds
  • Staff training module set
  • On-site launch support

WHAT CLIENTS SAY

Plain talk from teams we have helped

24 exhibit stops, one simple headset path

Quiet museum corridor with headset pedestals and a cyan-lit VR guide path

Museums

Science gallery VR guide

24 exhibit stops, one simple headset path

Empty launch demo suite with rotating plinth, four headset docks, and soft showroom glow.

Retail

Sales demo for a launch

Macro of a safety training floor with valve wheel, rubber matting, and glowing emergency light.

Training

Safety training for crews

Panoramic campus-tour model with cyan route beacons in a polished atrium setup.

Education

Campus tour for leads

Low doorway view of a premium car cabin mockup with four trim finishes in a moody studio

Automotive

Car interior model room

Creative director still life with colour chips, acrylic blocks, ceramic bowl and mini scene model on walnut.

VR concepts and scripts

Maya Collins

Macro of a VR headset shell, resin sprues, foam form and precision file on a walnut workbench.

Product models and scene build

Noah Patel

Packed filming producer kit with wireless audio packs, sync cables, battery bricks and gaffer tape

360° shoots and edit

Ellie Shaw

VR toolkit still life with headset cradle, haptic vest panel, controllers and floor tile samples

Training flows and QA

Karim Hussain

Proof

Customer notes

Verified

The VR demo helped our sales team show the product in minutes, not slides.

Creative director still life with colour chips, acrylic blocks, ceramic bowl and mini scene model on walnut.

Ruth Bennett

Head of Marketing, Northline Labs

Verified

They kept the plan clear, hit the dates and delivered a build our staff could use on day one.

Macro of a VR headset shell, resin sprues, foam form and precision file on a walnut workbench.

Owen Reed

Learning Manager, City Museum Trust

Verified

Our visitors finally understood the layout before they arrived.

Packed filming producer kit with wireless audio packs, sync cables, battery bricks and gaffer tape

Mina Shah

Visitor Experience Lead, Coastline College

Service area

London & South East

London, Brighton, Reading, Oxford, Cambridge

Sunrise over the Thames bend and London skyline from a south-bank vantage.

Area 01

London & South East

London, Brighton, Reading, Oxford, Cambridge

Liverpool waterfront glowing at golden hour across the Mersey from the Wirral shore.

Area 02

North West

Manchester, Liverpool, Chester, Preston, Bolton

Blue-hour Birmingham canals and brick viaducts above misty water from a rooftop garden

Area 03

Midlands

Birmingham, Coventry, Nottingham, Leicester, Derby

Edinburgh Old Town and Salisbury Crags glowing through dawn mist from Calton Hill.

Area 04

Scotland & North East

Edinburgh, Glasgow, Newcastle, Aberdeen, Dundee

The Map

Questions

Questions we hear often

Quick answers before visitors choose a product, service, or next step.

01What kinds of projects do you make?+

We make VR concept decks, 360° shoots, training sims, walkthroughs and product demos for brands, museums and educators.

02Can you work with our team?+

Yes. We can join your marketing, product or learning team, take the brief and keep one clear point of contact.

03Do you shoot on site?+

Yes. We film across the UK and can plan a shoot day for offices, venues, factories or galleries, with travel built in.

04How long does a build take?+

Small builds can take 2-4 weeks. Larger demos, training sets or museum paths usually need more time.

05Can you make headset files and web demos?+

Yes. We can package builds for Meta Quest, PC VR or a web link, depending on how your team will use them.

06What do you need to start?+

A short brief, your goal, any brand files and a call. We then shape the first plan and quote the work.

Studio notes by email

Get short notes on VR planning, 360° shoots and training sims, plus new case studies and launch tips.